[PATCH 5/5] wined3d: Pass a wined3d_context_gl structure to context_unit_free_for_vs().
by Henri Verbeet 09 May '19
by Henri Verbeet 09 May '19
09 May '19
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to context_map_vsamplers().
by Henri Verbeet 09 May '19
by Henri Verbeet 09 May '19
09 May '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to context_map_psamplers().
by Henri Verbeet 09 May '19
by Henri Verbeet 09 May '19
09 May '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to context_map_fixed_function_samplers().
by Henri Verbeet 09 May '19
by Henri Verbeet 09 May '19
09 May '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_map_stage().
by Henri Verbeet 09 May '19
by Henri Verbeet 09 May '19
09 May '19
1
0
1
0
2
1
09 May '19
2
1
[PATCH] kernel32/tests: Use ok_() so the TestBot can correctly detect the line.
by Francois Gouget 09 May '19
by Francois Gouget 09 May '19
09 May '19
2
1
2
1