[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_geometry_shader().
by Henri Verbeet 28 Jun '19
by Henri Verbeet 28 Jun '19
28 Jun '19
1
0
3
3
[PATCH] winebus.sys: Increase buffer size to match max length avaialble.
by Alistair Leslie-Hughes 28 Jun '19
by Alistair Leslie-Hughes 28 Jun '19
28 Jun '19
1
0
[PATCH 1/6] winebus.inf: Add new INF file and copy it to the INF directory.
by Zebediah Figura 28 Jun '19
by Zebediah Figura 28 Jun '19
28 Jun '19
1
5
28 Jun '19
1
3
[PATCH 5/5] wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_pshader().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0