[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_generate_glsl_declarations().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_fog_uniform().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_pointsize_uniform().
by Henri Verbeet 27 Jun '19
by Henri Verbeet 27 Jun '19
27 Jun '19
1
0
[PATCH v5 6/6] dxgi/tests: Run fullscreen set/restore tests on a D3D12 device.
by Józef Kucia 27 Jun '19
by Józef Kucia 27 Jun '19
27 Jun '19
2
1
27 Jun '19
2
1
[PATCH v5 4/6] dxgi: Implement d3d12_swapchain_GetFullscreenState() and d3d12_swapchain_SetFullscreenState().
by Józef Kucia 27 Jun '19
by Józef Kucia 27 Jun '19
27 Jun '19
2
1
3
3
[PATCH v5 3/6] wined3d: Move fullscreen window setup/restore to new struct and functions.
by Józef Kucia 27 Jun '19
by Józef Kucia 27 Jun '19
27 Jun '19
1
0
1
0