[PATCH 5/5] wined3d: Upload texture data through the texture ops in surface_convert_format().
by Henri Verbeet 12 Jun '19
by Henri Verbeet 12 Jun '19
12 Jun '19
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind().
by Henri Verbeet 12 Jun '19
by Henri Verbeet 12 Jun '19
12 Jun '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_apply_sampler_desc().
by Henri Verbeet 12 Jun '19
by Henri Verbeet 12 Jun '19
12 Jun '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
by Henri Verbeet 12 Jun '19
by Henri Verbeet 12 Jun '19
12 Jun '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_unmap_bo_address().
by Henri Verbeet 12 Jun '19
by Henri Verbeet 12 Jun '19
12 Jun '19
1
0
12 Jun '19
1
0
[PATCH 1/2] wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
by Paul Gofman 12 Jun '19
by Paul Gofman 12 Jun '19
12 Jun '19
2
2
[PATCH v10 1/2] ntdll: Clarify NtAllocateVirtualMemory zero_bits parameter semantics
by Rémi Bernon 12 Jun '19
by Rémi Bernon 12 Jun '19
12 Jun '19
2
3
2
2
[PATCH 1/5] strmbase: Add default implementations of IUnknown methods for IBasicVideo.
by Zebediah Figura 11 Jun '19
by Zebediah Figura 11 Jun '19
11 Jun '19
1
4