2
1
[PATCH 5/5] wined3d: Upload texture data through the texture ops in wined3d_texture_upload_from_texture().
by Henri Verbeet 13 Jun '19
by Henri Verbeet 13 Jun '19
13 Jun '19
1
0
[PATCH 4/5] wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
by Henri Verbeet 13 Jun '19
by Henri Verbeet 13 Jun '19
13 Jun '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to context_attach_gl_texture_fbo().
by Henri Verbeet 13 Jun '19
by Henri Verbeet 13 Jun '19
13 Jun '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
by Henri Verbeet 13 Jun '19
by Henri Verbeet 13 Jun '19
13 Jun '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_set_compatible_renderbuffer().
by Henri Verbeet 13 Jun '19
by Henri Verbeet 13 Jun '19
13 Jun '19
1
0
[PATCH v12 1/2] ntdll: Clarify NtAllocateVirtualMemory zero_bits parameter semantics
by Rémi Bernon 13 Jun '19
by Rémi Bernon 13 Jun '19
13 Jun '19
2
2
[PATCH v13] ntdll: Clarify NtAllocateVirtualMemory zero_bits parameter semantics
by Huw Davies 13 Jun '19
by Huw Davies 13 Jun '19
13 Jun '19
1
0
3
3
2
1