[PATCH] ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT.
by Zebediah Figura 02 Jul '19
by Zebediah Figura 02 Jul '19
02 Jul '19
2
1
01 Jul '19
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader().
by Henri Verbeet 01 Jul '19
by Henri Verbeet 01 Jul '19
01 Jul '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
by Henri Verbeet 01 Jul '19
by Henri Verbeet 01 Jul '19
01 Jul '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
by Henri Verbeet 01 Jul '19
by Henri Verbeet 01 Jul '19
01 Jul '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
by Henri Verbeet 01 Jul '19
by Henri Verbeet 01 Jul '19
01 Jul '19
1
0
[PATCH v2] user32: Do not call SendMessage() to show a window that is already visible.
by Alexey Prokhin 01 Jul '19
by Alexey Prokhin 01 Jul '19
01 Jul '19
2
1
01 Jul '19
2
1
2
1
2
1