[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_compile_compute_shader().
by Henri Verbeet 03 Jul '19
by Henri Verbeet 03 Jul '19
03 Jul '19
2
1
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader().
by Henri Verbeet 03 Jul '19
by Henri Verbeet 03 Jul '19
03 Jul '19
2
1
3
2
03 Jul '19
2
1
2
1
2
1
03 Jul '19
2
1
[PATCH 1/5] quartz/dsoundrender: Use flush_event instead of reimplementing it.
by Zebediah Figura 03 Jul '19
by Zebediah Figura 03 Jul '19
03 Jul '19
1
4
[PATCH] ntoskrnl.exe: Use the registered interface class in IoSetDeviceInterfaceState().
by Zebediah Figura 02 Jul '19
by Zebediah Figura 02 Jul '19
02 Jul '19
1
0
16
29