02 Dec '20
1
0
02 Dec '20
2
1
1
0
1
0
[PATCH vkd3d v2] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
by Zebediah Figura 02 Dec '20
by Zebediah Figura 02 Dec '20
02 Dec '20
2
1
[PATCH 5/5] wined3d: Reference the source/destination bo in wined3d_texture_copy_sysmem_location().
by Henri Verbeet 02 Dec '20
by Henri Verbeet 02 Dec '20
02 Dec '20
1
0
[PATCH 4/5] wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
by Henri Verbeet 02 Dec '20
by Henri Verbeet 02 Dec '20
02 Dec '20
1
0
[PATCH 3/5] wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
by Henri Verbeet 02 Dec '20
by Henri Verbeet 02 Dec '20
02 Dec '20
1
0
[PATCH 2/5] wined3d: Reference the SRV bo in context_load_shader_resources().
by Henri Verbeet 02 Dec '20
by Henri Verbeet 02 Dec '20
02 Dec '20
1
0
[PATCH 1/5] wined3d: Reference the UAV bo in context_load_unordered_access_resources().
by Henri Verbeet 02 Dec '20
by Henri Verbeet 02 Dec '20
02 Dec '20
1
0