01 Dec '20
1
0
1
0
[PATCH 01/10] msvcrt: Use heap structures and definitions from public header.
by Piotr Caban 01 Dec '20
by Piotr Caban 01 Dec '20
01 Dec '20
1
0
2
1
01 Dec '20
1
0
[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet 01 Dec '20
by Henri Verbeet 01 Dec '20
01 Dec '20
1
0
[PATCH 4/5] wined3d: Reference the indirect buffer bo in dispatch_compute().
by Henri Verbeet 01 Dec '20
by Henri Verbeet 01 Dec '20
01 Dec '20
1
0
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet 01 Dec '20
by Henri Verbeet 01 Dec '20
01 Dec '20
1
0
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet 01 Dec '20
by Henri Verbeet 01 Dec '20
01 Dec '20
1
0
[PATCH 1/5] wined3d: Reference the source/destination bo in wined3d_context_gl_copy_bo_address().
by Henri Verbeet 01 Dec '20
by Henri Verbeet 01 Dec '20
01 Dec '20
1
0