[PATCH v2 5/5] wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
by Zhiyi Zhang 06 Mar '20
by Zhiyi Zhang 06 Mar '20
06 Mar '20
2
1
[PATCH v2 4/5] wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode().
by Zhiyi Zhang 06 Mar '20
by Zhiyi Zhang 06 Mar '20
06 Mar '20
2
1
[PATCH v2 3/5] wined3d: Refactor wined3d_set_adapter_display_mode() to wined3d_output_set_display_mode().
by Zhiyi Zhang 06 Mar '20
by Zhiyi Zhang 06 Mar '20
06 Mar '20
2
1
[PATCH v2 2/5] wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_set_display_mode().
by Zhiyi Zhang 06 Mar '20
by Zhiyi Zhang 06 Mar '20
06 Mar '20
2
1
[PATCH v2 1/5] wined3d: Pass a struct wined3d_output pointer to wined3d_swapchain_state_resize_target().
by Zhiyi Zhang 06 Mar '20
by Zhiyi Zhang 06 Mar '20
06 Mar '20
2
1
06 Mar '20
3
9
3
11
[PATCH v5 1/9] jscript: Use NULL in frame->this_obj for the global code object.
by Gabriel Ivăncescu 06 Mar '20
by Gabriel Ivăncescu 06 Mar '20
06 Mar '20
2
15
1
0
1
0