18 Jan '21
4
4
18 Jan '21
2
1
[PATCH 5/5] wined3d: Also trace memory types in adapter_vk_init_driver_info().
by Henri Verbeet 18 Jan '21
by Henri Verbeet 18 Jan '21
18 Jan '21
1
0
[PATCH 4/5] wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_sprintf_cast().
by Henri Verbeet 18 Jan '21
by Henri Verbeet 18 Jan '21
18 Jan '21
1
0
[PATCH 3/5] wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
by Henri Verbeet 18 Jan '21
by Henri Verbeet 18 Jan '21
18 Jan '21
1
0
[PATCH 2/5] wined3d: Cleanup the staging bo on an error path in wined3d_texture_vk_upload_data().
by Henri Verbeet 18 Jan '21
by Henri Verbeet 18 Jan '21
18 Jan '21
1
0
[PATCH 1/5] wined3d: Get rid of the destination offset in wined3d_texture_vk_upload_data().
by Henri Verbeet 18 Jan '21
by Henri Verbeet 18 Jan '21
18 Jan '21
1
0
3
14
[PATCH] winemac.drv: Include depth32+stencil pixel formats in enumeration.
by Jan Sikorski 18 Jan '21
by Jan Sikorski 18 Jan '21
18 Jan '21
1
0
[PATCH] dwrite: Add check for pass parameters of create_trimmingsign() to prevent crash.
by Haoyang Chen 18 Jan '21
by Haoyang Chen 18 Jan '21
18 Jan '21
2
1