[PATCH 2/8] wined3d: Use wined3d_next_cs_packet() in wined3d_cs_exec_execute_command_list().
by Henri Verbeet 09 Dec '21
by Henri Verbeet 09 Dec '21
09 Dec '21
1
0
[PATCH 1/8] wined3d: Introduce a helper function to extract a packet from a command stream.
by Henri Verbeet 09 Dec '21
by Henri Verbeet 09 Dec '21
09 Dec '21
1
0
[PATCH v2 1/2] wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
by Zebediah Figura 09 Dec '21
by Zebediah Figura 09 Dec '21
09 Dec '21
3
5
1
0
[PATCH 1/4] wined3d: Pass a wined3d_device_gl pointer to wined3d_device_create_primary_opengl_context_cs().
by Zebediah Figura 09 Dec '21
by Zebediah Figura 09 Dec '21
09 Dec '21
3
8
[PATCH] server: Avoid reqeuests with null pointer but invalid size.
by Bernhard Übelacker 09 Dec '21
by Bernhard Übelacker 09 Dec '21
09 Dec '21
1
0
09 Dec '21
3
21
[PATCH v4 1/5] include: Define fast fail codes and the __fastfail() intrinsic.
by Jinoh Kang 09 Dec '21
by Jinoh Kang 09 Dec '21
09 Dec '21
3
6
[PATCH 2/2] d3d11: Handle D3D11_FEATURE_D3D9_OPTIONS in d3d11_device_CheckFeatureSupport().
by Henri Verbeet 09 Dec '21
by Henri Verbeet 09 Dec '21
09 Dec '21
1
0
[PATCH 1/2] wined3d: Use the access flags used to create the bo for persistent maps in wined3d_bo_gl_map().
by Henri Verbeet 09 Dec '21
by Henri Verbeet 09 Dec '21
09 Dec '21
1
0