[v4 PATCH vkd3d 1/2] vkd3d-shader: Don't resize the buffer when there is enough free space.
by Matteo Bruni 01 Oct '21
by Matteo Bruni 01 Oct '21
01 Oct '21
2
3
[PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Parse state blocks in variable definitions.
by Zebediah Figura 01 Oct '21
by Zebediah Figura 01 Oct '21
01 Oct '21
4
23
[PATCH v2 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_MEMORY.
by Jacek Caban 01 Oct '21
by Jacek Caban 01 Oct '21
01 Oct '21
2
1
01 Oct '21
2
1
01 Oct '21
2
1
[PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Nikolay Sivov 30 Sep '21
by Nikolay Sivov 30 Sep '21
30 Sep '21
3
16
1
1
3
5
2
3
[PATCH vkd3d 2/2] tests: Add tests for NULL event handles in SetEventOnCompletion().
by Conor McCarthy 30 Sep '21
by Conor McCarthy 30 Sep '21
30 Sep '21
1
0