[PATCH v2 2/6] msvcp140_atomic_wait: Implement __std_create_threadpool_work.
by Daniel Lehman 27 Jan '22
by Daniel Lehman 27 Jan '22
27 Jan '22
1
0
[PATCH v2 1/6] msvcp140_atomic_wait/tests: Add test for threadpool_work functions.
by Daniel Lehman 27 Jan '22
by Daniel Lehman 27 Jan '22
27 Jan '22
1
0
[PATCH 2/2] winmm: Don't process audio data during waveOutWrite while playing
by Andrew Eikum 27 Jan '22
by Andrew Eikum 27 Jan '22
27 Jan '22
1
0
1
0
[PATCH 6/6] msvcp140_atomic_wait: Implement __std_bulk_submit_threadpool_work.
by Daniel Lehman 27 Jan '22
by Daniel Lehman 27 Jan '22
27 Jan '22
2
3
[PATCH vkd3d] vkd3d-shader: Handle VKD3DSUF_GLOBALLY_COHERENT in vkd3d_dxbc_compiler_emit_dcl_resource_raw().
by Andrey Gusev 27 Jan '22
by Andrey Gusev 27 Jan '22
27 Jan '22
2
1
[PATCH] widl: Allow the reuse of nested declared p-Types from imported files.
by Bernhard Kölbl 27 Jan '22
by Bernhard Kölbl 27 Jan '22
27 Jan '22
1
0
[PATCH vkd3d v3 1/8] tests: Rename shader_runner_d3d12 to shader_runner.
by Zebediah Figura 27 Jan '22
by Zebediah Figura 27 Jan '22
27 Jan '22
2
15
[PATCH 5/5] wined3d: Use wined3d_bit_scan() in set_glsl_shader_program().
by Henri Verbeet 27 Jan '22
by Henri Verbeet 27 Jan '22
27 Jan '22
1
0
[PATCH 4/5] wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers().
by Henri Verbeet 27 Jan '22
by Henri Verbeet 27 Jan '22
27 Jan '22
1
0