[PATCH 1/5] wined3d: Acquire depth/stencil state references for command lists by inspecting CS packets.
by Henri Verbeet 21 Jan '22
by Henri Verbeet 21 Jan '22
21 Jan '22
1
0
[PATCH] d3d8/tests: Accept new WARP test failure in test_updatetexture().
by Stefan Dösinger 21 Jan '22
by Stefan Dösinger 21 Jan '22
21 Jan '22
2
1
[PATCH 1/3] d3d9/tests: Accept Nvidia results in test_sample_mask as broken.
by Stefan Dösinger 21 Jan '22
by Stefan Dösinger 21 Jan '22
21 Jan '22
2
5
[PATCH vkd3d 2/2] vkd3d: Map copy queues to compute queues if necessary and supported.
by Conor McCarthy 21 Jan '22
by Conor McCarthy 21 Jan '22
21 Jan '22
1
0
1
0
[PATCH v7 1/6] ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
by Gabriel Ivăncescu 21 Jan '22
by Gabriel Ivăncescu 21 Jan '22
21 Jan '22
5
23
21 Jan '22
1
2
[PATCH 1/5] winhttp/tests: Also test async websockets with secure connection.
by Paul Gofman 21 Jan '22
by Paul Gofman 21 Jan '22
21 Jan '22
3
11
21 Jan '22
3
2
21 Jan '22
3
2