1
0
[PATCH 1/3] concrt140: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
by Paul Gofman 19 Jan '22
by Paul Gofman 19 Jan '22
19 Jan '22
3
6
[PATCH 1/6] include: Move WIN32_MEMORY_RANGE_ENTRY from winnt.h to winbase.h.
by Jinoh Kang 19 Jan '22
by Jinoh Kang 19 Jan '22
19 Jan '22
1
5
[PATCH 1/8] dinput/tests: Don't consider extra IOCTL_HID_GET_STRING an error.
by Arkadiusz Hiler 19 Jan '22
by Arkadiusz Hiler 19 Jan '22
19 Jan '22
3
13
[PATCH vkd3d 1/7] tests: Test a texture with format DXGI_FORMAT_UNKNOWN in test_create_committed_resource().
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
3
14
[PATCH vkd3d v2 1/2] vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
2
3
[PATCH vkd3d 5/6] vkd3d: Use the resource's stored format in d3d12_resource_WriteToSubresource().
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
2
3
[PATCH vkd3d 4/6] vkd3d: Use the resource's stored format in d3d12_resource_validate_box().
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
2
1
[PATCH vkd3d 3/6] vkd3d: Use the resource's stored format in vkd3d_create_image().
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
2
1
[PATCH vkd3d v2 1/6] vkd3d: Store the vkd3d format in resource objects.
by Conor McCarthy 19 Jan '22
by Conor McCarthy 19 Jan '22
19 Jan '22
2
3