[PATCH vkd3d] vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
by Zebediah Figura 13 Jan '22
by Zebediah Figura 13 Jan '22
13 Jan '22
3
3
[PATCH vkd3d 1/2] vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
by Zebediah Figura 13 Jan '22
by Zebediah Figura 13 Jan '22
13 Jan '22
4
7
[PATCH vkd3d 1/5] vkd3d: Return S_OK from ID3D12CommandQueue::GetClockCalibration().
by Conor McCarthy 13 Jan '22
by Conor McCarthy 13 Jan '22
13 Jan '22
3
10
13 Jan '22
2
6
2
7
[PATCH] comctl32: LVM_INSERTITEM handler should send the LVN_ITEMCHANGING/LVN_ITEMCHANGED notifications.
by Dmitry Timoshkov 13 Jan '22
by Dmitry Timoshkov 13 Jan '22
13 Jan '22
2
2
1
0
[PATCH] wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
by Zebediah Figura 13 Jan '22
by Zebediah Figura 13 Jan '22
13 Jan '22
3
2
[PATCH] dxgi: Handle WINED3D_BIND_UNORDERED_ACCESS in dxgi_usage_from_wined3d_bind_flags().
by Andrey Gusev 13 Jan '22
by Andrey Gusev 13 Jan '22
13 Jan '22
3
2
[PATCH] d3d11/tests: Test UAV clears of 3D view with nontrivial depth.
by Zebediah Figura 13 Jan '22
by Zebediah Figura 13 Jan '22
13 Jan '22
3
2