[PATCH v6 1/2] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov 13 May '22
by Dmitry Timoshkov 13 May '22
13 May '22
2
1
[PATCH v6 2/2] d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov 13 May '22
by Dmitry Timoshkov 13 May '22
13 May '22
1
0
13 May '22
4
8
13 May '22
1
0
[PATCH 0/1] MR16: wined3d: Reduce the size of staging BO's for texture uploads.
by Jan Sikorski (@jsikorski) 13 May '22
by Jan Sikorski (@jsikorski) 13 May '22
13 May '22
3
2
[PATCH 0/1] MR35: wined3d: Don't do a full cleanup when waiting for a command buffer.
by Jan Sikorski (@jsikorski) 13 May '22
by Jan Sikorski (@jsikorski) 13 May '22
13 May '22
4
3
13 May '22
2
7
[PATCH 0/1] MR67: shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests
by Gijs Vermeulen (@gverm) 13 May '22
by Gijs Vermeulen (@gverm) 13 May '22
13 May '22
2
1
13 May '22
2
1
1
6