16 May '22
2
2
1
1
[PATCH vkd3d 1/4] vkd3d: Always destroy created objects on d3d12_fence_init() failure.
by Conor McCarthy 16 May '22
by Conor McCarthy 16 May '22
16 May '22
3
6
[PATCH 0/1] MR69: include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Brendan Shanks (@bshanks) 16 May '22
by Brendan Shanks (@bshanks) 16 May '22
16 May '22
7
7
[PATCH 1/5] dinput: Store the device_format field inline in struct dinput_device.
by Zebediah Figura 16 May '22
by Zebediah Figura 16 May '22
16 May '22
1
4
[PATCH] include: Consitfy the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
by Zebediah Figura 16 May '22
by Zebediah Figura 16 May '22
16 May '22
2
1
5
6
14 May '22
1
0
[PATCH v2] quartz/systemclock: Use timeGetTime() to retrieve the current time.
by Zebediah Figura 14 May '22
by Zebediah Figura 14 May '22
14 May '22
1
0
[PATCH] quartz/systemclock: Use timeGetTime() to retrieve the current time.
by Zebediah Figura 14 May '22
by Zebediah Figura 14 May '22
14 May '22
2
1