Re: [PATCH v7 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource - approved
by Alexandre Julliard (@julliard) 16 Jun '22
by Alexandre Julliard (@julliard) 16 Jun '22
16 Jun '22
1
0
[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.
by Nikolay Sivov (@nsivov) 16 Jun '22
by Nikolay Sivov (@nsivov) 16 Jun '22
16 Jun '22
6
28
1
0
[PATCH 0/3] MR260: ntdll: Improve xstate validation in NtGetContextThread()
by Paul Gofman (@gofman) 16 Jun '22
by Paul Gofman (@gofman) 16 Jun '22
16 Jun '22
2
3
[PATCH 0/5] MR255: d3d11: Fix reporting of some format caps.
by Zebediah Figura (@zfigura) 16 Jun '22
by Zebediah Figura (@zfigura) 16 Jun '22
16 Jun '22
5
11
2
7
Re: [PATCH v2 0/1] MR246: Allow renaming a file/directory to a different case of itself
by Gabriel Ivăncescu 16 Jun '22
by Gabriel Ivăncescu 16 Jun '22
16 Jun '22
1
0
Re: [PATCH v2 0/1] MR246: Allow renaming a file/directory to a different case of itself
by Huw Davies (@huw) 16 Jun '22
by Huw Davies (@huw) 16 Jun '22
16 Jun '22
1
0
[PATCH v3 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman) 16 Jun '22
by Paul Gofman (@gofman) 16 Jun '22
16 Jun '22
2
2
[PATCH v2 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman) 16 Jun '22
by Paul Gofman (@gofman) 16 Jun '22
16 Jun '22
2
1