[PATCH] d3d9/tests: Do not test the alpha channel in test_multisample_get_front_buffer_data().
by Zebediah Figura 02 Jun '22
by Zebediah Figura 02 Jun '22
02 Jun '22
2
1
[PATCH 2/2] d3d9/tests: Demonstrate that NULL HWNDs don't prevent device creation
by Andrew Eikum 02 Jun '22
by Andrew Eikum 02 Jun '22
02 Jun '22
2
1
02 Jun '22
2
1
2
2
[PATCH v2 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) 02 Jun '22
by Alistair Leslie-Hughes (@alesliehughes) 02 Jun '22
02 Jun '22
4
3
[PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().
by Zebediah Figura 02 Jun '22
by Zebediah Figura 02 Jun '22
02 Jun '22
1
2
[PATCH vkd3d 1/7] tests: Test how matrix types interact with semantics.
by Giovanni Mascellani 02 Jun '22
by Giovanni Mascellani 02 Jun '22
02 Jun '22
2
9
01 Jun '22
2
6
Re: [PATCH v2 0/4] MR168: winemac: PE conversion preparation - approved
by Alexandre Julliard (@julliard) 01 Jun '22
by Alexandre Julliard (@julliard) 01 Jun '22
01 Jun '22
1
0
Re: [PATCH v2 0/1] MR166: include: Add touch and pointer input related winuser.h declarations. - approved
by Alexandre Julliard (@julliard) 01 Jun '22
by Alexandre Julliard (@julliard) 01 Jun '22
01 Jun '22
1
0