01 Jun '22
2
1
2
1
[PATCH v2 1/6] d3dx10_43: Try loading the resource as bitmap in D3DX10CreateAsyncResourceLoader.
by Piotr Caban 01 Jun '22
by Piotr Caban 01 Jun '22
01 Jun '22
2
1
[tools] testbot/build: Fix passing the BuildWine() target list in Reconfig.
by Francois Gouget 01 Jun '22
by Francois Gouget 01 Jun '22
01 Jun '22
1
0
[tools] testbot/TestWTBS: Provide finer grained support for 32-/64-bit reports.
by Francois Gouget 01 Jun '22
by Francois Gouget 01 Jun '22
01 Jun '22
1
0
[tools] testbot/orm: Take the filters into account in DBIBackend::DeleteAll().
by Francois Gouget 01 Jun '22
by Francois Gouget 01 Jun '22
01 Jun '22
1
0
[PATCH 0/2] MR157: win32u/clipboard: Set bitmap and palette as system object.
by Jactry Zeng (@jactry) 01 Jun '22
by Jactry Zeng (@jactry) 01 Jun '22
01 Jun '22
3
5
[PATCH v3 0/2] MR138: d3drm: IDirect3DRMTexture3 Get/SetDecalTransparency
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '22
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '22
01 Jun '22
2
3
[PATCH 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '22
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '22
01 Jun '22
2
1
[PATCH 0/1] MR166: include: Add touch and pointer input related winuser.h declarations.
by Rémi Bernon 01 Jun '22
by Rémi Bernon 01 Jun '22
01 Jun '22
1
1