28 Apr
2016
28 Apr
'16
8:30 p.m.
Right, I'll send another patch to fix this. Cheers, Aaryaman On Friday, April 29, 2016, Sebastian Lackner <sebastian(a)fds-team.de> wrote:
On 28.04.2016 21:17, Aaryaman Vasishta wrote:
if (FAILED(hr = d3drm_texture_create(&object))) + { + d3drm_texture_destroy(object); return hr; + }
I have not reviewed the whole series, but it looks like you are calling d3drm_texture_destroy on an uninitialized variable here.