On Fri, Jan 15, 2016 at 5:25 PM, Henri Verbeet <hverbeet(a)codeweavers.com> wrote:
+ for (i = 0; i < img->palette_size; ++i) + { + unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 :
How did you come up with that equation? Would be nice to know :)
+
+ hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1); + ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); + d3drm_img = IDirect3DRMTexture_GetImage(texture1); + todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
Why the '!!' ? How's that better than using a single negation? Other than all that, I've mostly understood the changes you made. Patch looks great :) I'll reply if I have any more queries on the same. Cheers, Aaryaman