Resend: [wined3d] more vertex declaration work
Hi, I resend it (resync from current cvs) as i haven't been commited yet Regards, Raphael
Changelog: - VertexDeclaration device APIs - D3D9 declarations parsing - a little better APIs (trying to avoid compil problems)
Todo: - D3D8 declarations parsing (converting to d3d9 compatible using code in d3d8) - find a more cleaner prototype for CreateVertexDeclaration/GetDeclaration APIs - Use on drawing paths (implement StriddedFillFromDeclaration) - use on d3d9 code
Regards, Raphael
On Tuesday 25 January 2005 02:22, Scott Ritchie wrote:
On Tue, 2005-01-25 at 01:26 +0100, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Gosh I hope you don't get committed, it would be a shame to lose another Wine developer to insanity!
hehe, Scott
:) Regards, Raphael
On Tue, 2005-01-25 at 01:26, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog: - VertexDeclaration device APIs - D3D9 declarations parsing - a little better APIs (trying to avoid compil problems)
Todo: - D3D8 declarations parsing (converting to d3d9 compatible using code in d3d8) - find a more cleaner prototype for CreateVertexDeclaration/GetDeclaration APIs - Use on drawing paths (implement StriddedFillFromDeclaration) - use on d3d9 code
Regards, Raphael
Hi Raphael,
I noticed the possible typo before, Vextex instead of Vertex, is that deliberate? Cheers, Paul.
On Tuesday 25 January 2005 07:44, Paul Vriens wrote:
On Tue, 2005-01-25 at 01:26, Raphael wrote:
Hi,
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog: - VertexDeclaration device APIs - D3D9 declarations parsing - a little better APIs (trying to avoid compil problems)
Todo: - D3D8 declarations parsing (converting to d3d9 compatible using code in d3d8) - find a more cleaner prototype for CreateVertexDeclaration/GetDeclaration APIs - Use on drawing paths (implement StriddedFillFromDeclaration) - use on d3d9 code
Regards, Raphael
Hi Raphael,
I noticed the possible typo before, Vextex instead of Vertex, is that deliberate?
Oups, no :) Thx Corrected typo in new patch Regards, Raphael
Raphael <fenix(a)club-internet.fr> writes:
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog: - VertexDeclaration device APIs - D3D9 declarations parsing - a little better APIs (trying to avoid compil problems)
You forgot to include the changes to the interface definitions. -- Alexandre Julliard julliard(a)winehq.org
On Tuesday 25 January 2005 11:19, Alexandre Julliard wrote:
Raphael <fenix(a)club-internet.fr> writes:
I resend it (resync from current cvs) as i haven't been commited yet
Regards, Raphael
Changelog: - VertexDeclaration device APIs - D3D9 declarations parsing - a little better APIs (trying to avoid compil problems)
You forgot to include the changes to the interface definitions.
I'm stupid ... begin to use brown paper bag :( Attached patch (only for interface must be cumulated with previous) Thx Regards, Raphael
participants (4)
-
Alexandre Julliard -
Paul Vriens -
Raphael -
Scott Ritchie