3
10
10 Oct '22
2
1
[PATCH 0/1] MR1011: user32: Correctly detect and assign an int resource
by Alistair Leslie-Hughes (@alesliehughes) 10 Oct '22
by Alistair Leslie-Hughes (@alesliehughes) 10 Oct '22
10 Oct '22
4
3
[PATCH 0/3] MR956: Return focus window in swapchain desc from IDirect3DSwapChain9_GetPresentParameters() if hDeviceWindow is NULL.
by Paul Gofman (@gofman) 10 Oct '22
by Paul Gofman (@gofman) 10 Oct '22
10 Oct '22
5
6
10 Oct '22
2
1
[PATCH v2 0/5] MR25: vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.
by Zebediah Figura (@zfigura) 10 Oct '22
by Zebediah Figura (@zfigura) 10 Oct '22
10 Oct '22
4
7
[PATCH 0/2] MR970: wined3d: Do not enforce map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
by Zebediah Figura (@zfigura) 10 Oct '22
by Zebediah Figura (@zfigura) 10 Oct '22
10 Oct '22
4
4
[PATCH v3 0/2] MR979: d3d9: Implement d3dx_effect_SetRawValue
by Patrick Hibbs (@hibbsncc1701) 10 Oct '22
by Patrick Hibbs (@hibbsncc1701) 10 Oct '22
10 Oct '22
3
4
[PATCH 0/1] MR962: wined3d: Use a Wine debug channel for vkd3d debug output.
by Alexandre Julliard (@julliard) 10 Oct '22
by Alexandre Julliard (@julliard) 10 Oct '22
10 Oct '22
4
3
[PATCH v2 0/1] MR979: d3d9: Implement d3dx_effect_SetRawValue
by Patrick Hibbs (@hibbsncc1701) 10 Oct '22
by Patrick Hibbs (@hibbsncc1701) 10 Oct '22
10 Oct '22
2
1