[PATCH v2 0/8] MR50: vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h. (v2) (PART 1/2)
by Francisco Casas (@fcasas) 12 Dec '22
by Francisco Casas (@fcasas) 12 Dec '22
12 Dec '22
4
14
08 Dec '22
3
4
[PATCH 0/1] MR985: mshtml/tests: Mark tests failing randomly on Windows as flaky.
by Francois Gouget (@fgouget) 06 Dec '22
by Francois Gouget (@fgouget) 06 Dec '22
06 Dec '22
4
3
[PATCH 0/8] MR1582: winhttp: Read server reply in send_request().
by Paul Gofman (@gofman) 05 Dec '22
by Paul Gofman (@gofman) 05 Dec '22
05 Dec '22
5
14
[PATCH 0/1] MR1547: mmdevapi/tests: Mark some more capture tests as flaky.
by Sven Baars (@sbaars) 05 Dec '22
by Sven Baars (@sbaars) 05 Dec '22
05 Dec '22
5
4
[PATCH v3 0/1] MR872: winex11: Always initialize escape.drawable in X11DRV_GetDC().
by Zebediah Figura (@zfigura) 02 Dec '22
by Zebediah Figura (@zfigura) 02 Dec '22
02 Dec '22
3
3
[PATCH 0/1] MR1201: winecrt0: Move loading of __wine_unix_call to an inline function.
by Rémi Bernon 01 Dec '22
by Rémi Bernon 01 Dec '22
01 Dec '22
2
4
[PATCH v5 0/14] MR1324: Draft: ntdll: Use a faster code path for unix calls.
by Rémi Bernon 01 Dec '22
by Rémi Bernon 01 Dec '22
01 Dec '22
1
17
[PATCH v2 0/4] MR1437: ntdll: Cleanup and refactor the x86_64 and i386 syscall dispatchers.
by Rémi Bernon 01 Dec '22
by Rémi Bernon 01 Dec '22
01 Dec '22
3
9
[PATCH v16 0/5] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) 01 Dec '22
by Torge Matthies (@tmatthies) 01 Dec '22
01 Dec '22
3
8