05 Dec '22
3
6
[PATCH 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) 05 Dec '22
by Nikolay Sivov (@nsivov) 05 Dec '22
05 Dec '22
2
8
[PATCH 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Nikolay Sivov (@nsivov) 05 Dec '22
by Nikolay Sivov (@nsivov) 05 Dec '22
05 Dec '22
2
6
[PATCH 0/1] MR1547: mmdevapi/tests: Mark some more capture tests as flaky.
by Sven Baars (@sbaars) 05 Dec '22
by Sven Baars (@sbaars) 05 Dec '22
05 Dec '22
5
4
[PATCH v7 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) 05 Dec '22
by Mohamad Al-Jaf (@maljaf) 05 Dec '22
05 Dec '22
4
8
Re: [PATCH v2 0/3] MR1616: loader: In macOS preloader, manually set 'environ' to work around a bug in macOS 12 and later.
by Brendan Shanks (@bshanks) 05 Dec '22
by Brendan Shanks (@bshanks) 05 Dec '22
05 Dec '22
1
0
[PATCH 0/1] MR1679: wiaservc: Remove unused function wiaservc_strdup.
by Alex Henrie (@alexhenrie) 05 Dec '22
by Alex Henrie (@alexhenrie) 05 Dec '22
05 Dec '22
2
1
Re: [PATCH v4 0/1] MR1602: rpcrt4: Use standard C functions for memory allocation.
by Alex Henrie (@alexhenrie) 05 Dec '22
by Alex Henrie (@alexhenrie) 05 Dec '22
05 Dec '22
1
0
[PATCH 0/1] MR1678: include: Move wdbgexts.h from dbghelp to include.
by Alex Henrie (@alexhenrie) 05 Dec '22
by Alex Henrie (@alexhenrie) 05 Dec '22
05 Dec '22
2
1
[PATCH 0/2] MR1676: winecfg: Use standard C functions for memory allocation.
by Alex Henrie (@alexhenrie) 05 Dec '22
by Alex Henrie (@alexhenrie) 05 Dec '22
05 Dec '22
2
2