Re: [PATCH v2 0/2] MR494: Let programs/winedbg use CRT allocation functions - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
Re: [PATCH v2 0/3] MR510: uiautomationcore: Add support for more UI Automation property types. - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
Re: [PATCH v2 0/7] MR519: win32u: syscall conversion - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
Re: [PATCH v2 0/3] MR484: Misc tweaks for the tests - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
Re: [PATCH v2 0/4] MR503: server: Properly implement AFD_POLL_RESET. - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
[PATCH 0/3] MR523: ntdll: Fixup the RtlWalkHeap entry pointer before subheap lookup.
by Rémi Bernon 25 Jul '22
by Rémi Bernon 25 Jul '22
25 Jul '22
2
4
Re: [PATCH v2 0/1] MR1: vkd3d-shader: Initialize counter_var_info unconditionally. - approved
by Alexandre Julliard (@julliard) 25 Jul '22
by Alexandre Julliard (@julliard) 25 Jul '22
25 Jul '22
1
0
[PATCH 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file.
by Jeffrey Smith (@whydoubt) 25 Jul '22
by Jeffrey Smith (@whydoubt) 25 Jul '22
25 Jul '22
3
2
[PATCH 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call
by Alistair Leslie-Hughes (@alesliehughes) 25 Jul '22
by Alistair Leslie-Hughes (@alesliehughes) 25 Jul '22
25 Jul '22
3
2
25 Jul '22
2
4