[PATCH 0/1] MR688: ntdll: Introduce "WINEWOW64" environment variable, to enable new WoW64 behavior.
by Davide Beatrici (@davidebeatrici) 13 Sep '22
by Davide Beatrici (@davidebeatrici) 13 Sep '22
13 Sep '22
7
10
3
10
3
9
[PATCH v2 0/8] MR695: winegstreamer: Initial fixes and refactor of the WM async reader.
by Rémi Bernon 06 Sep '22
by Rémi Bernon 06 Sep '22
06 Sep '22
2
10
[PATCH v3 0/1] MR726: msvfw32: Use string comparison to determine class name equality.
by Alexandros Frantzis (@afrantzis) 05 Sep '22
by Alexandros Frantzis (@afrantzis) 05 Sep '22
05 Sep '22
4
14
[PATCH 0/3] MR10: Move Wine headers to a wine/ subdirectory
by Alexandre Julliard (@julliard) 03 Sep '22
by Alexandre Julliard (@julliard) 03 Sep '22
03 Sep '22
4
11
[PATCH 0/1] MR741: Draft: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) 02 Sep '22
by Torge Matthies (@tmatthies) 02 Sep '22
02 Sep '22
4
8
[PATCH v3 0/8] MR711: mf: Add some media session event tests for SetTopology and media type initialization.
by Rémi Bernon 02 Sep '22
by Rémi Bernon 02 Sep '22
02 Sep '22
2
10
[PATCH v2 0/1] MR752: winecrt0: run C++ object destructors in DLL_PROCESS_DETACH.
by Kevin Puetz (@puetzk) 01 Sep '22
by Kevin Puetz (@puetzk) 01 Sep '22
01 Sep '22
2
4
[PATCH v2 0/1] MR724: d3dx10/tests: Test block compressed texture data which has more than one block line.
by Ziqing Hui (@zhui) 01 Sep '22
by Ziqing Hui (@zhui) 01 Sep '22
01 Sep '22
3
4