Re: [PATCH v2 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity). - approved
by Alexandre Julliard (@julliard) 31 Aug '22
by Alexandre Julliard (@julliard) 31 Aug '22
31 Aug '22
1
0
Re: [PATCH v2 0/1] MR736: mfsrcsnk/wave: Initialize buffer pointer in ProcessSample() (Coverity). - approved
by Alexandre Julliard (@julliard) 31 Aug '22
by Alexandre Julliard (@julliard) 31 Aug '22
31 Aug '22
1
0
Re: [PATCH v2 0/1] MR735: bcrypt/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 31 Aug '22
by Alexandre Julliard (@julliard) 31 Aug '22
31 Aug '22
1
0
Re: [PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader - closed
by Matteo Bruni (@Mystral) 31 Aug '22
by Matteo Bruni (@Mystral) 31 Aug '22
31 Aug '22
1
0
[PATCH v4 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
by Ziqing Hui (@zhui) 31 Aug '22
by Ziqing Hui (@zhui) 31 Aug '22
31 Aug '22
3
9
[PATCH 0/2] MR753: dwrite: Skip variation selectors in MapCharacters().
by Nikolay Sivov (@nsivov) 31 Aug '22
by Nikolay Sivov (@nsivov) 31 Aug '22
31 Aug '22
2
2
31 Aug '22
4
4
31 Aug '22
3
7
[PATCH v2 0/6] MR749: uiautomationcore: Implement UI Automation Runtime IDs and UiaHUiaNodeFromVariant.
by Connor McAdams (@cmcadams) 31 Aug '22
by Connor McAdams (@cmcadams) 31 Aug '22
31 Aug '22
3
8
[PATCH 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity).
by Nikolay Sivov (@nsivov) 31 Aug '22
by Nikolay Sivov (@nsivov) 31 Aug '22
31 Aug '22
3
2