Re: [PATCH v2 0/5] MR611: win32u: interface adjustments for wow64
by Jacek Caban (@jacek) 10 Aug '22
by Jacek Caban (@jacek) 10 Aug '22
10 Aug '22
1
0
Re: [PATCH v3 0/13] MR5: vkd3d-shader/hlsl: Replace register offsets with index paths until split copies. [v4] - approved
by Henri Verbeet (@hverbeet) 10 Aug '22
by Henri Verbeet (@hverbeet) 10 Aug '22
10 Aug '22
1
0
[PATCH 0/1] MR623: dwrite/fallback: Fill in some more fallback ranges for various scripts.
by Nikolay Sivov (@nsivov) 10 Aug '22
by Nikolay Sivov (@nsivov) 10 Aug '22
10 Aug '22
2
1
[PATCH 0/4] MR622: winhttp: Allow custom headers to be separated by any sequence of \r and \n.
by Zebediah Figura (@zfigura) 10 Aug '22
by Zebediah Figura (@zfigura) 10 Aug '22
10 Aug '22
3
5
[PATCH v2 0/6] MR581: d3d8, d3d9: More tests for dirty rects and UpdateTexture().
by Zebediah Figura (@zfigura) 10 Aug '22
by Zebediah Figura (@zfigura) 10 Aug '22
10 Aug '22
3
7
[PATCH 0/2] MR614: quartz: Open files with FILE_SHARE_DELETE in FileSource
by David Gow (@sulix) 10 Aug '22
by David Gow (@sulix) 10 Aug '22
10 Aug '22
3
3
10 Aug '22
3
3
[PATCH 0/1] MR618: d3d11: Validate layout description in d3d_input_layout_create().
by Paul Gofman (@gofman) 10 Aug '22
by Paul Gofman (@gofman) 10 Aug '22
10 Aug '22
3
2
[PATCH 0/2] MR616: winegstreamer: Always check the return value from mf_media_type_from_wg_format().
by Zhiyi Zhang (@zhiyi) 10 Aug '22
by Zhiyi Zhang (@zhiyi) 10 Aug '22
10 Aug '22
3
4
[PATCH v4 0/13] MR600: wine{alsa,pulse}: Merge unixlib.h, move it into mmdevapi
by Davide Beatrici (@davidebeatrici) 09 Aug '22
by Davide Beatrici (@davidebeatrici) 09 Aug '22
09 Aug '22
2
15