[PATCH 0/6] MR749: uiautomationcore: Implement UI Automation Runtime IDs and UiaHUiaNodeFromVariant.
by Connor McAdams (@cmcadams) 31 Aug '22
by Connor McAdams (@cmcadams) 31 Aug '22
31 Aug '22
3
8
Re: [PATCH v5 0/11] MR7: vkd3d-shader/hlsl: Translate copy propagation to index paths. Check for non-static object references. Implicit array initialization.
by Francisco Casas (@fcasas) 31 Aug '22
by Francisco Casas (@fcasas) 31 Aug '22
31 Aug '22
1
0
[PATCH 0/1] MR752: winecrt0: run C++ object destructors in DLL_PROCESS_DETACH
by Kevin Puetz (@puetzk) 31 Aug '22
by Kevin Puetz (@puetzk) 31 Aug '22
31 Aug '22
2
2
[PATCH 0/1] MR751: windows.media.speech: Remove WINAPI on static functions where not needed.
by Francois Gouget (@fgouget) 31 Aug '22
by Francois Gouget (@fgouget) 31 Aug '22
31 Aug '22
2
1
31 Aug '22
2
2
Re: [PATCH v3 0/2] MR747: dinput: Remove WINAPI on static functions where not needed. - approved
by Rémi Bernon 31 Aug '22
by Rémi Bernon 31 Aug '22
31 Aug '22
1
0
[PATCH 0/1] MR748: crypt32: Remove WINAPI on static functions where not needed.
by Francois Gouget (@fgouget) 31 Aug '22
by Francois Gouget (@fgouget) 31 Aug '22
31 Aug '22
2
1
31 Aug '22
2
1
Re: [PATCH 0/0] MR747: dinput: Remove WINAPI on static functions where not needed. - closed
by Francois Gouget (@fgouget) 31 Aug '22
by Francois Gouget (@fgouget) 31 Aug '22
31 Aug '22
1
0
Re: [PATCH v2 0/1] MR744: winealsa.drv: Make functions static where possible.
by Huw Davies (@huw) 31 Aug '22
by Huw Davies (@huw) 31 Aug '22
31 Aug '22
1
0