[PATCH 0/1] MR2029: dmime: Store WAVE data when Loading.
by Alistair Leslie-Hughes (@alesliehughes) 26 Jan '23
by Alistair Leslie-Hughes (@alesliehughes) 26 Jan '23
26 Jan '23
3
2
[PATCH 0/1] MR2030: include: Add D3DKMT_ENUMADAPTERS2 structure
by Alistair Leslie-Hughes (@alesliehughes) 26 Jan '23
by Alistair Leslie-Hughes (@alesliehughes) 26 Jan '23
26 Jan '23
2
1
[PATCH v10 0/1] MR1989: wininet: Allow UTC as a timezone.
by Etaash Mathamsetty (@etaash.mathamsetty) 25 Jan '23
by Etaash Mathamsetty (@etaash.mathamsetty) 25 Jan '23
25 Jan '23
2
1
Re: [PATCH v9 0/1] MR1989: wininet: Allow UTC as a timezone.
by Etaash Mathamsetty (@etaash.mathamsetty) 25 Jan '23
by Etaash Mathamsetty (@etaash.mathamsetty) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v2 0/4] MR65: hlsl: More function-related tests.
by Zebediah Figura (@zfigura) 25 Jan '23
by Zebediah Figura (@zfigura) 25 Jan '23
25 Jan '23
1
0
25 Jan '23
1
0
Re: [PATCH v2 0/1] MR64: hlsl: Write SM4 thread ID registers. - approved
by Alexandre Julliard (@julliard) 25 Jan '23
by Alexandre Julliard (@julliard) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v5 0/2] MR58: vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts. - approved
by Alexandre Julliard (@julliard) 25 Jan '23
by Alexandre Julliard (@julliard) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v2 0/2] MR69: vkd3d-shader/hlsl: Add sqrt() support for SM1. - approved
by Alexandre Julliard (@julliard) 25 Jan '23
by Alexandre Julliard (@julliard) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v4 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Alexandre Julliard (@julliard) 25 Jan '23
by Alexandre Julliard (@julliard) 25 Jan '23
25 Jan '23
1
0