[PATCH v6 0/8] MR60: vkd3d-shader: Merge all shader fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 24 Jan '23
by Conor McCarthy (@cmccarthy) 24 Jan '23
24 Jan '23
4
10
[PATCH v2 0/1] MR2001: Draft: riched20: Obtain the composition start index after deleting selection.
by Jinoh Kang (@iamahuman) 24 Jan '23
by Jinoh Kang (@iamahuman) 24 Jan '23
24 Jan '23
3
4
Re: [PATCH v2 0/1] MR2004: loader: Document the WINE_D3D_CONFIG environment variable. - approved
by Alexandre Julliard (@julliard) 24 Jan '23
by Alexandre Julliard (@julliard) 24 Jan '23
24 Jan '23
1
0
[PATCH 0/1] MR2007: services: Use a separate allocation for NotifyParamsArray[0].params.
by Rémi Bernon 24 Jan '23
by Rémi Bernon 24 Jan '23
24 Jan '23
1
1
[PATCH 0/1] MR2006: sechost: Use heap_strdup_multi_AtoW for dependencies in CreateServiceA.
by Rémi Bernon 24 Jan '23
by Rémi Bernon 24 Jan '23
24 Jan '23
1
1
[PATCH 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic.
by Nikolay Sivov (@nsivov) 24 Jan '23
by Nikolay Sivov (@nsivov) 24 Jan '23
24 Jan '23
3
4
[PATCH 0/1] MR2004: loader: Document the WINE_D3D_CONFIG environment variable.
by Floris Renaud (@jkfloris) 24 Jan '23
by Floris Renaud (@jkfloris) 24 Jan '23
24 Jan '23
2
1
[PATCH 0/1] MR67: vkd3d: Store a struct d3d12_descriptor_heap pointer in each CBV/SRV/UAV descriptor.
by Conor McCarthy (@cmccarthy) 24 Jan '23
by Conor McCarthy (@cmccarthy) 24 Jan '23
24 Jan '23
3
2
[PATCH 0/1] MR2001: Draft: riched20: Obtain the composition start index after deleting selection.
by Jinoh Kang (@iamahuman) 24 Jan '23
by Jinoh Kang (@iamahuman) 24 Jan '23
24 Jan '23
3
2
[PATCH 0/1] MR2003: win32u: Silence spurious FIXME in NtUserScrollWindowEx.
by Jacek Caban (@jacek) 24 Jan '23
by Jacek Caban (@jacek) 24 Jan '23
24 Jan '23
3
2