13 Jan '23
4
10
[PATCH v2 0/2] MR1949: Draft: win32u: Correct GetRawInputBuffer alignment under WoW64.
by Tim Clem (@tclem) 13 Jan '23
by Tim Clem (@tclem) 13 Jan '23
13 Jan '23
4
6
[PATCH v2 0/6] MR61: vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h. (PART 2/2)
by Francisco Casas (@fcasas) 13 Jan '23
by Francisco Casas (@fcasas) 13 Jan '23
13 Jan '23
3
8
[PATCH v8 0/9] MR51: vkd3d-shader/hlsl: Improve constant handling in copy prop, and extend the use of aoffimmi modifiers.
by Francisco Casas (@fcasas) 13 Jan '23
by Francisco Casas (@fcasas) 13 Jan '23
13 Jan '23
3
13
[PATCH v3 0/1] MR1961: d3d12/tests: Allow a broken Windows 10 1709 hresult.
by Francois Gouget (@fgouget) 13 Jan '23
by Francois Gouget (@fgouget) 13 Jan '23
13 Jan '23
2
3
[PATCH 0/1] MR1966: vbscript: Skip chr() error test in utf-8 locale.
by Robert Wilhelm (@sloper42) 13 Jan '23
by Robert Wilhelm (@sloper42) 13 Jan '23
13 Jan '23
3
2
4
8
[PATCH v2 0/1] MR1953: comctl32: Avoid mismatching heap in ProgressWindowProc.
by Rémi Bernon 13 Jan '23
by Rémi Bernon 13 Jan '23
13 Jan '23
2
2
[PATCH v2 0/4] MR1943: wined3d: Use a string channel desc to initialize typed formats.
by Zebediah Figura (@zfigura) 13 Jan '23
by Zebediah Figura (@zfigura) 13 Jan '23
13 Jan '23
3
5
[PATCH 0/1] MR1957: wininet: Allocate returned options strings with the process heap.
by Rémi Bernon 13 Jan '23
by Rémi Bernon 13 Jan '23
13 Jan '23
2
2