13 Jan '23
2
3
13 Jan '23
2
2
[PATCH v4 0/4] MR1683: loader: Support GDB hooking, and expose ld.so and PE modules in a wine-specific link map.
by Rémi Bernon 13 Jan '23
by Rémi Bernon 13 Jan '23
13 Jan '23
2
7
Re: [PATCH v2 0/4] MR1954: schedsvc: Avoid mismatching heap in several places.
by Rémi Bernon 13 Jan '23
by Rémi Bernon 13 Jan '23
13 Jan '23
1
0
13 Jan '23
2
6
[PATCH 0/1] MR1953: comctl32: Avoid mismatching heap when in ProgressWindowProc.
by Rémi Bernon 13 Jan '23
by Rémi Bernon 13 Jan '23
13 Jan '23
1
1
[PATCH 0/2] MR1949: Draft: win32u: Correct GetRawInputBuffer alignment under WoW64.
by Tim Clem (@tclem) 13 Jan '23
by Tim Clem (@tclem) 13 Jan '23
13 Jan '23
4
5
[PATCH 0/1] MR1950: widl: Initialize __frame to a default value (Coverity)
by Alistair Leslie-Hughes (@alesliehughes) 13 Jan '23
by Alistair Leslie-Hughes (@alesliehughes) 13 Jan '23
13 Jan '23
4
6
[PATCH v2 0/2] MR60: vkd3d-shader: Merge all shader fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 13 Jan '23
by Conor McCarthy (@cmccarthy) 13 Jan '23
13 Jan '23
2
2
[PATCH 0/6] MR61: vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h. (PART 2/2)
by Francisco Casas (@fcasas) 13 Jan '23
by Francisco Casas (@fcasas) 13 Jan '23
13 Jan '23
3
10