[PATCH 0/1] MR375: vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
4
[PATCH v2 0/1] MR368: vkd3d-shader: Add constant folding for 'rsq'.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
5
[PATCH v2 0/4] MR363: vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
10
[PATCH 0/5] MR342: vkd3d-shader/hlsl: Stop using hlsl_type_get_regset().
by Francisco Casas (@fcasas) 04 Oct '23
by Francisco Casas (@fcasas) 04 Oct '23
04 Oct '23
5
8
[PATCH v3 0/1] MR330: vkd3d-shader/hlsl: Add fwidth() function.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
5
5
[PATCH 0/1] MR389: vkd3d: Add ID3D12GraphicsCommandList5 interface stub.
by Andrey Gusev (@agusev) 04 Oct '23
by Andrey Gusev (@agusev) 04 Oct '23
04 Oct '23
3
2
[PATCH v4 0/1] MR385: vkd3d-shader: Fix compiler warning.
by Alistair Leslie-Hughes (@alesliehughes) 04 Oct '23
by Alistair Leslie-Hughes (@alesliehughes) 04 Oct '23
04 Oct '23
5
4
Re: [PATCH v4 0/4] MR4005: uiautomationcore: COM event handler event advisement support. - approved
by Alexandre Julliard (@julliard) 04 Oct '23
by Alexandre Julliard (@julliard) 04 Oct '23
04 Oct '23
1
0
Re: [PATCH v4 0/1] MR4008: secur32: Fix schannel handles. - approved
by Alexandre Julliard (@julliard) 04 Oct '23
by Alexandre Julliard (@julliard) 04 Oct '23
04 Oct '23
1
0
Re: [PATCH v3 0/8] MR4007: d3d10/effect: Add support for 'imul' instruction. - approved
by Alexandre Julliard (@julliard) 04 Oct '23
by Alexandre Julliard (@julliard) 04 Oct '23
04 Oct '23
1
0