[PATCH 0/2] MR4147: dsound: Dynamically allocate the global device GUID arrays.
by Alex Henrie (@alexhenrie) 21 Oct '23
by Alex Henrie (@alexhenrie) 21 Oct '23
21 Oct '23
3
3
[PATCH 0/2] MR4153: d3d{10core,11}/tests: Avoid POINT sampling exactly halfway between two mip levels.
by Zebediah Figura (@zfigura) 21 Oct '23
by Zebediah Figura (@zfigura) 21 Oct '23
21 Oct '23
2
2
[PATCH v4 0/6] MR3810: winegstreamer: Implement add_stream and push_sample for muxer.
by Ziqing Hui (@zhui) 21 Oct '23
by Ziqing Hui (@zhui) 21 Oct '23
21 Oct '23
3
12
[PATCH v17 0/14] MR3938: winegstreamer: Implement CLSID_CMpegVideoCodec
by Alfred Agrell (@Alcaro) 20 Oct '23
by Alfred Agrell (@Alcaro) 20 Oct '23
20 Oct '23
3
15
[PATCH v21 0/8] MR361: vkd3d-shader/hlsl: Initial support for 'switch' statement.
by Nikolay Sivov (@nsivov) 20 Oct '23
by Nikolay Sivov (@nsivov) 20 Oct '23
20 Oct '23
4
20
Re: [PATCH v2 0/1] MR4150: d3d10_1/tests: Add some more tests for fx_4_1 blend states. - approved
by Alexandre Julliard (@julliard) 20 Oct '23
by Alexandre Julliard (@julliard) 20 Oct '23
20 Oct '23
1
0
Re: [PATCH v2 0/4] MR4141: uiautomationcore: Miscellaneous fixes. - approved
by Alexandre Julliard (@julliard) 20 Oct '23
by Alexandre Julliard (@julliard) 20 Oct '23
20 Oct '23
1
0
Re: [PATCH v3 0/7] MR4139: dmime, dmusic: Miscellaneous fixes. - approved
by Alexandre Julliard (@julliard) 20 Oct '23
by Alexandre Julliard (@julliard) 20 Oct '23
20 Oct '23
1
0
Re: [PATCH v3 0/3] MR4135: d2d1: -Wenum-conversion warning fixes - approved
by Alexandre Julliard (@julliard) 20 Oct '23
by Alexandre Julliard (@julliard) 20 Oct '23
20 Oct '23
1
0
[PATCH v16 0/13] MR3938: winegstreamer: Implement CLSID_CMpegVideoCodec
by Alfred Agrell (@Alcaro) 20 Oct '23
by Alfred Agrell (@Alcaro) 20 Oct '23
20 Oct '23
4
28