[PATCH v6 0/5] MR530: Draft: Add a few validation checks.
by Giovanni Mascellani (@giomasce) 22 Dec '23
by Giovanni Mascellani (@giomasce) 22 Dec '23
22 Dec '23
2
5
Re: [PATCH v2 0/1] MR4730: dbghelp/tests: Wait for child window to be up before testing. - approved
by Alexandre Julliard (@julliard) 21 Dec '23
by Alexandre Julliard (@julliard) 21 Dec '23
21 Dec '23
1
0
Re: [PATCH v4 0/2] MR4676: server: Only update the global cursor if the pointer is inside the thread's windows. - approved
by Alexandre Julliard (@julliard) 21 Dec '23
by Alexandre Julliard (@julliard) 21 Dec '23
21 Dec '23
1
0
Re: [PATCH v4 0/1] MR4726: server: Always release internal hardware messages - approved
by Alexandre Julliard (@julliard) 21 Dec '23
by Alexandre Julliard (@julliard) 21 Dec '23
21 Dec '23
1
0
Re: [PATCH v2 0/2] MR4729: dnsapi: Update the array ptr in the insufficient buffer case. - approved
by Alexandre Julliard (@julliard) 21 Dec '23
by Alexandre Julliard (@julliard) 21 Dec '23
21 Dec '23
1
0
Re: [PATCH v2 0/1] MR4728: winmm: Fill in pIOProc field in MMIOINFO. - approved
by Alexandre Julliard (@julliard) 21 Dec '23
by Alexandre Julliard (@julliard) 21 Dec '23
21 Dec '23
1
0
[PATCH v4 0/4] MR530: Draft: Add a few validation checks.
by Giovanni Mascellani (@giomasce) 21 Dec '23
by Giovanni Mascellani (@giomasce) 21 Dec '23
21 Dec '23
2
4
[PATCH v3 0/3] MR530: Draft: Add a few validation checks.
by Giovanni Mascellani (@giomasce) 21 Dec '23
by Giovanni Mascellani (@giomasce) 21 Dec '23
21 Dec '23
2
3
[PATCH v2 0/3] MR530: Draft: Add a few validation checks.
by Giovanni Mascellani (@giomasce) 21 Dec '23
by Giovanni Mascellani (@giomasce) 21 Dec '23
21 Dec '23
2
3
[PATCH 0/1] MR511: vkd3d-shader/ir: Do not merge signature elements which have different interpolation modes.
by Conor McCarthy (@cmccarthy) 21 Dec '23
by Conor McCarthy (@cmccarthy) 21 Dec '23
21 Dec '23
4
5