15 Dec '23
2
7
[PATCH v2 0/1] MR4683: ntdll: Restore fs32_sel only if pthread TEB was not set already in init_handler.
by Rémi Bernon 14 Dec '23
by Rémi Bernon 14 Dec '23
14 Dec '23
2
4
[PATCH 0/2] MR4699: wined3d: Store the resource heap memory pointer directly.
by Rémi Bernon 14 Dec '23
by Rémi Bernon 14 Dec '23
14 Dec '23
1
3
Re: [PATCH v3 0/1] MR4680: winewayland.drv: Consider implicit fullscreen clip for pointer locking. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v4 0/1] MR4697: include: Add SampleGrabber coclass definition in qedit.idl. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v2 0/1] MR4696: sapi/tests: Remove registry keys created by SetId() in the SpVoice tests. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v2 0/1] MR4691: uxtheme: Add stub for IsDarkModeAllowedForWindow. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v2 0/2] MR525: vkd3d-shader: Store vsir swizzles as uint32_t's. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v5 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v4 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Alexandre Julliard (@julliard) 14 Dec '23
by Alexandre Julliard (@julliard) 14 Dec '23
14 Dec '23
1
0