Re: [PATCH v5 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Giovanni Mascellani (@giomasce) 14 Dec '23
by Giovanni Mascellani (@giomasce) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Henri Verbeet (@hverbeet) 14 Dec '23
by Henri Verbeet (@hverbeet) 14 Dec '23
14 Dec '23
1
0
Re: [PATCH v8 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread. - approved
by Henri Verbeet (@hverbeet) 14 Dec '23
by Henri Verbeet (@hverbeet) 14 Dec '23
14 Dec '23
1
0
[PATCH 0/2] MR525: vkd3d-shader: Store vsir swizzles as uint32_t's.
by Henri Verbeet (@hverbeet) 14 Dec '23
by Henri Verbeet (@hverbeet) 14 Dec '23
14 Dec '23
3
3
[PATCH v2 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) 14 Dec '23
by Zebediah Figura (@zfigura) 14 Dec '23
14 Dec '23
3
8
14 Dec '23
4
10
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Giovanni Mascellani (@giomasce) 14 Dec '23
by Giovanni Mascellani (@giomasce) 14 Dec '23
14 Dec '23
1
0
[PATCH v2 0/4] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) 14 Dec '23
by Francisco Casas (@fcasas) 14 Dec '23
14 Dec '23
3
6
[PATCH v7 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread.
by Conor McCarthy (@cmccarthy) 14 Dec '23
by Conor McCarthy (@cmccarthy) 14 Dec '23
14 Dec '23
2
4
[PATCH v2 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners.
by Conor McCarthy (@cmccarthy) 14 Dec '23
by Conor McCarthy (@cmccarthy) 14 Dec '23
14 Dec '23
2
3