Re: [PATCH v2 0/1] MR515: vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input(). - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
Re: [PATCH v2 0/4] MR507: Various tests for creating identical objects - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
Re: [PATCH v2 0/8] MR506: configure: Enable -Wshadow. - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
Re: [PATCH v2 0/1] MR501: vkd3d-shader/dxil: Set the result register data type for nop casts. - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
Re: [PATCH v8 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary. - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
Re: [PATCH v7 0/6] MR477: vkd3d-shader: Finish global variable and GEP support. - approved
by Alexandre Julliard (@julliard) 07 Dec '23
by Alexandre Julliard (@julliard) 07 Dec '23
07 Dec '23
1
0
07 Dec '23
2
9
[PATCH 0/4] MR4645: quartz: Partially implement the VMR7 presenter.
by Zebediah Figura (@zfigura) 07 Dec '23
by Zebediah Figura (@zfigura) 07 Dec '23
07 Dec '23
3
5
07 Dec '23
3
5
[PATCH 0/1] MR4600: winegstreamer: Set streamheader field for h264 caps.
by Ziqing Hui (@zhui) 07 Dec '23
by Ziqing Hui (@zhui) 07 Dec '23
07 Dec '23
4
8