[PATCH v7 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 07 Dec '23
by Conor McCarthy (@cmccarthy) 07 Dec '23
07 Dec '23
4
7
[PATCH v6 0/6] MR477: vkd3d-shader: Finish global variable and GEP support.
by Conor McCarthy (@cmccarthy) 07 Dec '23
by Conor McCarthy (@cmccarthy) 07 Dec '23
07 Dec '23
3
8
[PATCH v2 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Zebediah Figura (@zfigura) 07 Dec '23
by Zebediah Figura (@zfigura) 07 Dec '23
07 Dec '23
3
6
[PATCH v8 0/10] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) 07 Dec '23
by Francisco Casas (@fcasas) 07 Dec '23
07 Dec '23
6
15
[PATCH v10 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 07 Dec '23
by Conor McCarthy (@cmccarthy) 07 Dec '23
07 Dec '23
3
5
[PATCH v4 0/1] MR4615: vbscript: For for loop coerce right bound string to real.
by Robert Wilhelm (@sloper42) 07 Dec '23
by Robert Wilhelm (@sloper42) 07 Dec '23
07 Dec '23
3
3
[PATCH 0/1] MR4632: winecoreaudio: Use UID as device string.
by Brendan Shanks (@bshanks) 07 Dec '23
by Brendan Shanks (@bshanks) 07 Dec '23
07 Dec '23
3
2
07 Dec '23
4
5
[PATCH v5 0/5] MR4593: winewayland.drv: part 11: Mouselook support
by Alexandros Frantzis (@afrantzis) 07 Dec '23
by Alexandros Frantzis (@afrantzis) 07 Dec '23
07 Dec '23
3
9
[PATCH v3 0/1] MR4615: vbscript: For for loop coerce right bound string to real.
by Robert Wilhelm (@sloper42) 07 Dec '23
by Robert Wilhelm (@sloper42) 07 Dec '23
07 Dec '23
3
3