Re: [PATCH v2 0/6] MR99: vkd3d-shader/hlsl: Array parameters and support for a single compatible function overload. - approved
by Alexandre Julliard (@julliard) 20 Feb '23
by Alexandre Julliard (@julliard) 20 Feb '23
20 Feb '23
1
0
Re: [PATCH v3 0/5] MR98: hlsl: Matrix majority, 2023 edition. - approved
by Alexandre Julliard (@julliard) 20 Feb '23
by Alexandre Julliard (@julliard) 20 Feb '23
20 Feb '23
1
0
Re: [PATCH v4 0/1] MR97: vkd3d-shader/hlsl: Support all() intrinsic. - approved
by Alexandre Julliard (@julliard) 20 Feb '23
by Alexandre Julliard (@julliard) 20 Feb '23
20 Feb '23
1
0
Re: [PATCH v2 0/1] MR96: vkd3d-shader/hlsl: Fix number of components when creating a swizzle in copy-prop. - approved
by Alexandre Julliard (@julliard) 20 Feb '23
by Alexandre Julliard (@julliard) 20 Feb '23
20 Feb '23
1
0
Re: [PATCH v8 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic. - approved
by Alexandre Julliard (@julliard) 20 Feb '23
by Alexandre Julliard (@julliard) 20 Feb '23
20 Feb '23
1
0
[PATCH v3 0/2] MR2226: gdi32: Track ticks since draw start per window_surface.
by Alexandros Frantzis (@afrantzis) 20 Feb '23
by Alexandros Frantzis (@afrantzis) 20 Feb '23
20 Feb '23
2
2
20 Feb '23
2
20
[PATCH 0/1] MR2236: gdi32/tests: Mark a couple other D3DKMTCheckOcclusion() tests as flaky.
by Francois Gouget (@fgouget) 20 Feb '23
by Francois Gouget (@fgouget) 20 Feb '23
20 Feb '23
3
3
20 Feb '23
2
3
[PATCH 0/4] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling.
by Nikolay Sivov (@nsivov) 20 Feb '23
by Nikolay Sivov (@nsivov) 20 Feb '23
20 Feb '23
3
5