[PATCH v2 0/2] MR2226: gdi32: Track ticks since draw start per window_surface.
by Alexandros Frantzis (@afrantzis) 17 Feb '23
by Alexandros Frantzis (@afrantzis) 17 Feb '23
17 Feb '23
2
2
[PATCH v10 0/8] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 17 Feb '23
by Conor McCarthy (@cmccarthy) 17 Feb '23
17 Feb '23
4
15
17 Feb '23
2
7
[PATCH 0/5] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) 17 Feb '23
by Zebediah Figura (@zfigura) 17 Feb '23
17 Feb '23
5
11
[PATCH 0/2] MR2149: wineps: Use CRT functions for memory allocation on the process heap.
by Alex Henrie (@alexhenrie) 17 Feb '23
by Alex Henrie (@alexhenrie) 17 Feb '23
17 Feb '23
4
6
[PATCH v5 0/6] MR1889: bthprops.cpl: Add BluetoothRegisterForAuthenticationEx stub.
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
17 Feb '23
3
8
[PATCH v5 0/2] MR2183: winecfg: Add an option to enable WinRT app dark theme.
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
17 Feb '23
3
4
[PATCH v3 0/5] MR2177: win32u: Get monitor name from EDID when possible
by Paul Gofman (@gofman) 17 Feb '23
by Paul Gofman (@gofman) 17 Feb '23
17 Feb '23
3
8
[PATCH v4 0/2] MR2183: winecfg: Add an option to enable WinRT app dark theme.
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
by Mohamad Al-Jaf (@maljaf) 17 Feb '23
17 Feb '23
3
5
[PATCH v16 0/2] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 17 Feb '23
by Steve Schnepp (@steveschnepp) 17 Feb '23
17 Feb '23
2
2