[PATCH v7 0/3] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 10 Feb '23
by Steve Schnepp (@steveschnepp) 10 Feb '23
10 Feb '23
2
3
[PATCH 0/1] MR2155: services: Avoid calling RtlInitUnicodeString on a static constant.
by Alex Henrie (@alexhenrie) 10 Feb '23
by Alex Henrie (@alexhenrie) 10 Feb '23
10 Feb '23
2
1
[PATCH 0/4] MR2154: user32/tests: Test WM_DEVICECHANGE Unicode conversion.
by Zebediah Figura (@zfigura) 10 Feb '23
by Zebediah Figura (@zfigura) 10 Feb '23
10 Feb '23
3
5
[PATCH v6 0/3] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 10 Feb '23
by Steve Schnepp (@steveschnepp) 10 Feb '23
10 Feb '23
2
3
3
3
[PATCH 0/1] MR2148: http: Avoid calling RtlInitUnicodeString on a constant.
by Alex Henrie (@alexhenrie) 10 Feb '23
by Alex Henrie (@alexhenrie) 10 Feb '23
10 Feb '23
3
2
[PATCH v5 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 10 Feb '23
by Conor McCarthy (@cmccarthy) 10 Feb '23
10 Feb '23
2
5
Re: [PATCH 0/1] MR126: Draft: ddraw: Limit max texture size to fit a 16bit signed integer
by Zebediah Figura (@zfigura) 10 Feb '23
by Zebediah Figura (@zfigura) 10 Feb '23
10 Feb '23
1
0
Re: [PATCH v5 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Zebediah Figura (@zfigura) 10 Feb '23
by Zebediah Figura (@zfigura) 10 Feb '23
10 Feb '23
1
0
[PATCH v7 0/8] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 09 Feb '23
by Francisco Casas (@fcasas) 09 Feb '23
09 Feb '23
4
18