[PATCH 0/1] MR79: vkd3d-shader/hlsl: Handle saturate() for SM1.
by Nikolay Sivov (@nsivov) 07 Feb '23
by Nikolay Sivov (@nsivov) 07 Feb '23
07 Feb '23
6
9
[PATCH v6 0/8] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 07 Feb '23
by Francisco Casas (@fcasas) 07 Feb '23
07 Feb '23
4
15
[PATCH v3 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) 07 Feb '23
by Evan Tang (@etang-cw) 07 Feb '23
07 Feb '23
4
5
[PATCH 0/1] MR1963: d3dcompiler_43/tests: Allow more imprecision in test_trig() for NVIDIA.
by Francois Gouget (@fgouget) 07 Feb '23
by Francois Gouget (@fgouget) 07 Feb '23
07 Feb '23
3
2
[PATCH 0/9] MR2122: Draft: winex11: Support fixed X11 keycode to scancode conversion.
by Rémi Bernon 07 Feb '23
by Rémi Bernon 07 Feb '23
07 Feb '23
2
10
07 Feb '23
2
7
07 Feb '23
3
9
[PATCH v3 0/6] MR77: hlsl: Fixes for function definition vs declaration.
by Zebediah Figura (@zfigura) 07 Feb '23
by Zebediah Figura (@zfigura) 07 Feb '23
07 Feb '23
4
10
[PATCH v2 0/5] MR81: vkd3d-shader/hlsl: Fixes for SM1 writemasks and swizzles.
by Francisco Casas (@fcasas) 07 Feb '23
by Francisco Casas (@fcasas) 07 Feb '23
07 Feb '23
5
9
3
12