[PATCH v2 0/4] MR2119: kernelbase: Add QueryInterruptTime and QueryInterruptTimePrecise/QueryUnbiasedInterruptTimePrecise semi-stubs.
by Brendan Shanks (@bshanks) 07 Feb '23
by Brendan Shanks (@bshanks) 07 Feb '23
07 Feb '23
4
7
[PATCH 0/2] MR2017: kernelbase: Partially implement QueryUnbiasedInterruptTimePrecise.
by Mohamad Al-Jaf (@maljaf) 07 Feb '23
by Mohamad Al-Jaf (@maljaf) 07 Feb '23
07 Feb '23
3
6
[PATCH 0/4] MR84: vkd3d-shader/spirv: Normalise inputs and outputs to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 07 Feb '23
by Conor McCarthy (@cmccarthy) 07 Feb '23
07 Feb '23
2
5
[PATCH 0/1] MR2121: winhlp32: Fix memory leak on realloc failure in HLPFILE_RtfAddBitmap (cppcheck).
by Alex Henrie (@alexhenrie) 07 Feb '23
by Alex Henrie (@alexhenrie) 07 Feb '23
07 Feb '23
2
1
[PATCH v4 0/3] MR2080: winegstreamer: GetInputStatus for h264, aac and MF_SA_D3D11_AWARE for h264.
by Paul Gofman (@gofman) 07 Feb '23
by Paul Gofman (@gofman) 07 Feb '23
07 Feb '23
6
12
4
9
Re: [PATCH v7 0/2] MR2100: ntdll: Do not send data to port 0.
by Jason Beetham (@beef331) 06 Feb '23
by Jason Beetham (@beef331) 06 Feb '23
06 Feb '23
1
0
[PATCH v2 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic.
by Nikolay Sivov (@nsivov) 06 Feb '23
by Nikolay Sivov (@nsivov) 06 Feb '23
06 Feb '23
2
1
[PATCH 0/3] MR2119: kernelbase: Add QueryInterruptTime and QueryInterruptTimePrecise/QueryUnbiasedInterruptTimePrecise semi-stubs.
by Brendan Shanks (@bshanks) 06 Feb '23
by Brendan Shanks (@bshanks) 06 Feb '23
06 Feb '23
3
4
[PATCH 0/1] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) 06 Feb '23
by Evan Tang (@etang-cw) 06 Feb '23
06 Feb '23
3
2