09 Mar '23
3
4
[PATCH 0/1] MR116: vkd3d-shader/hlsl: Fix some memory leaks in the function call rule.
by Zebediah Figura (@zfigura) 09 Mar '23
by Zebediah Figura (@zfigura) 09 Mar '23
09 Mar '23
3
4
[PATCH 0/4] MR114: shader-runner: Add some tests for "technique" tokens.
by Nikolay Sivov (@nsivov) 09 Mar '23
by Nikolay Sivov (@nsivov) 09 Mar '23
09 Mar '23
4
15
2
3
[PATCH 0/1] MR119: vkd3d-shader/hlsl: Use array element type for array's regset.
by Nikolay Sivov (@nsivov) 09 Mar '23
by Nikolay Sivov (@nsivov) 09 Mar '23
09 Mar '23
4
3
[PATCH 0/1] MR118: vkd3d-shader: Fix a few typos in the comments.
by Nikolay Sivov (@nsivov) 09 Mar '23
by Nikolay Sivov (@nsivov) 09 Mar '23
09 Mar '23
5
4
[PATCH v4 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) 09 Mar '23
by Francisco Casas (@fcasas) 09 Mar '23
09 Mar '23
4
15
[PATCH 0/1] MR2358: gdi32: Improve EMR_CREATEDIBPATTERNBRUSHPT playback.
by Piotr Caban (@piotr) 09 Mar '23
by Piotr Caban (@piotr) 09 Mar '23
09 Mar '23
3
2
Re: [PATCH v2 0/1] MR2359: opengl32: fix bug abort missing convert of glUmapBuffer_params from 32bit to 64bit
by Rémi Bernon 09 Mar '23
by Rémi Bernon 09 Mar '23
09 Mar '23
1
0
Re: [PATCH v2 0/1] MR2359: opengl32: fix bug abort missing convert of glUmapBuffer_params from 32bit to 64bit
by Rémi Bernon 09 Mar '23
by Rémi Bernon 09 Mar '23
09 Mar '23
1
0